Files
shadowrun-server/source/shadowrun/ShadowrunDb.hpp

72 lines
2.0 KiB
C++

#ifndef __SHADOWRUNDB_H__
#define __SHADOWRUNDB_H__
#include <cstdint>
#include <string>
#include <vector>
#include <optional>
#include "json.hpp"
#include "utils.hpp"
namespace shadowrun {
enum class Type {
Unknown = 0,
Info = 1,
Attributes = 2,
Skills = 3,
Connections = 4,
RangedWeapons = 5,
MeleeWeapons = 6,
Cyberware = 7,
Bioware = 8,
PositiveQualities = 9,
NegativeQualities = 10,
Notes = 11,
Inventory = 12,
};
struct ShadowrunCharacter {
int id;
std::string name;
std::string created_at; // SQLite stores DATETIME as TEXT
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(ShadowrunCharacter, id, name, created_at)
inline ShadowrunCharacter newShadowrunCharacter(const std::string& name){
return ShadowrunCharacter {-1, name, utils::currentTime()};
}
struct ShadowrunCharacterData {
int id;
int character_id;
int type;
std::string json;
std::string created_at;
std::string updated_at;
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(ShadowrunCharacterData, id, character_id, type, json, created_at, updated_at);
inline ShadowrunCharacterData newShadowrunCharacterData(int character_id, Type type, const std::string json){
std::string time = utils::currentTime();
return ShadowrunCharacterData {
.id = -1,
.character_id = character_id,
.type = static_cast<int>(type),
.json = json,
.created_at = time,
.updated_at = time,
};
}
int64_t createCharacter(const std::string& name);
std::vector<ShadowrunCharacter> getCharacters();
std::optional<ShadowrunCharacter> getChracter(int id);
std::vector<ShadowrunCharacterData> getChracterData(int character_id);
int storeCharacterData(const ShadowrunCharacterData& data);
int storeCharacterData(int characterId, const Type type, const std::string& json);
}
#endif // __SHADOWRUNDB_H__