Name: {currentCharacter.name}

Character Info

{#each Object.entries(characterData.Info) as [key, value], i}
{/each}

Attributes

Skills

{#each characterData.Skills as skill, i} {/each}
Name Rating Attribute Dice Page
{skill.Rating + characterData.Attributes[skill.Attribute]}

Contacts

{#each characterData.Connections as connection, i} {/each}
Name Loyalty Connection

Ranged Weapons

{#each characterData.RangedWeapons as weapon, i} {/each}
Weapon Damage Type AP Mode RC Ammo Availabiliy Page

Melee Weapons

{#each characterData.MeleeWeapons as weapon, i} {/each}
Weapon Reach Damage Type Multiplier Cal.Dmg AP Page
{(weapon["Strength Multiplier"] * characterData.Attributes.Strength) + weapon.Damage }

Armor

{#each characterData.Armor as armor, i} {/each}
Armor Ballistic Impact Page

Cyberware

{#each characterData.Cyberware as Cyberware, i} {/each}
Cyberware Rating Essence Notes Page

Bioware

{#each characterData.Bioware as Bioware, i} {/each}
Bioware Rating Essence Notes Page

Qualities

Positive

{#each characterData.PositiveQualities as qualitiy, i} {/each}
Quality Page

Negative

{#each characterData.NegativeQualities as qualitiy, i} {/each}
Quality Page

Pysical Condition

{#each characterData.PysicalCondition as row, rowIndex} {#each row as cell, colIndex} {/each} {/each}

Stun Condition

{#each characterData.StunCondition as row, rowIndex} {#each row as cell, colIndex} {/each} {/each}

Notes