added redirect and ability to save checkboxes
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@@ -1,5 +1,6 @@
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#include <string>
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#include <vector>
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#include <format>
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#include "HtmxShItemList.hpp"
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#include "HtmxShAttributeList.hpp"
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#include "HtmxShCondition.hpp"
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@@ -76,6 +77,13 @@ static const vector<string> cArmorParamters = {
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"Notes",
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};
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static const vector<string> genCheckboxIds(){
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vector<string> vec;
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HtmxShCondition::genIds(vec, "Physical Condition", 18);
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HtmxShCondition::genIds(vec, "Stun Condition", 12);
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return vec;
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}
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static const vector<string> genFormIds(){
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vector<string> vec;
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vec.reserve(200);
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@@ -83,16 +91,20 @@ static const vector<string> genFormIds(){
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// OBS make sure to update both here and in ShadowrunCharacterForm()
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HtmxShAttributeList::genIds(vec, "Character Info", cCharacterInfo);
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HtmxShAttributeList::genIds(vec, "Attributes", cAttributes);
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HtmxShItemList::genIds(vec, "Active Skills", cSkillParameters, 6);
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HtmxShItemList::genIds(vec, "Knowledge Skills", cSkillParameters, 6);
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HtmxShItemList::genIds(vec, "Active Skills", cSkillParameters, 8);
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HtmxShItemList::genIds(vec, "Knowledge Skills", cSkillParameters, 8);
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vec.push_back("positive_qualities");
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vec.push_back("negative_qualities");
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vec.push_back("datapack_notes");
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auto v = genCheckboxIds();
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vec.insert(vec.end(), v.begin(), v.end());
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HtmxShCondition::genIds(vec, "Physical Condition", 18);
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HtmxShCondition::genIds(vec, "Stun Condition", 12);
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HtmxShItemList::genIds(vec, "Contacts", cContactsParameters, 6);
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HtmxShItemList::genIds(vec, "Ranged Weapons", cRangedWeaponsParameters, 7);
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HtmxShItemList::genIds(vec, "Cyberware and Bioware", cImplantParameters, 7);
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HtmxShItemList::genIds(vec, "Cyberware and Bioware", cImplantParameters, 9);
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HtmxShItemList::genIds(vec, "Melee Weapons", cMeleeWeaponParameters, 7);
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HtmxShItemList::genIds(vec, "Armor", cArmorParamters , 3);
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@@ -100,44 +112,49 @@ static const vector<string> genFormIds(){
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}
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const std::vector<std::string> ShadowrunCharacterForm::m_formIds = genFormIds();
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const std::vector<std::string> ShadowrunCharacterForm::m_checkboxIds = genCheckboxIds();
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ShadowrunCharacterForm::ShadowrunCharacterForm() {
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ShadowrunCharacterForm::ShadowrunCharacterForm(std::map<std::string, std::string>& data) {
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html.reserve(30000);
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html += "<form hx-post='/api/shadowrun/submit-character' hx-target='#form-response' hx-swap='innerHTML'>";
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html += HtmxShAttributeList("Character Info", cCharacterInfo).htmx();
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html += HtmxShAttributeList("Attributes", cAttributes).htmx();
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html += HtmxShAttributeList("Character Info", cCharacterInfo, data).htmx();
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html += HtmxShAttributeList("Attributes", cAttributes, data).htmx();
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html += "<div style='display: grid; grid-template-columns: 1fr 1fr; gap: 2em;'>";
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html += HtmxShItemList("Active Skills", cSkillParameters, 6).htmx();
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html += HtmxShItemList("Knowledge Skills", cSkillParameters, 6).htmx();
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html += HtmxShItemList("Active Skills", cSkillParameters, 8, data).htmx();
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html += HtmxShItemList("Knowledge Skills", cSkillParameters, 8, data).htmx();
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auto valuePos = data.contains("positive_qualities") ? data["positive_qualities"] : "";
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auto valueNeg = data.contains("negative_qualities") ? data["negative_qualities"] : "";
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// add Qualities
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html += "<div class='section'>"
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html += format("<div class='section'>"
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"<h2>Qualities</h2>"
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"<label>Positive Qualities:"
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"<textarea name='positive_qualities' rows='4'></textarea>"
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"<textarea name='positive_qualities' rows='4'>{}</textarea>"
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"</label>"
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"<label>Negative Qualities:"
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"<textarea name='negative_qualities' rows='4'></textarea>"
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"<textarea name='negative_qualities' rows='4'>{}</textarea>"
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"</label>"
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"</div>";
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"</div>", valuePos, valueNeg);
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auto valueNotes = data.contains("datapack_notes") ? data["datapack_notes"] : "";
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// add datapack notes
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html += "<div class='section'>"
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html += format("<div class='section'>"
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"<h2>Datajack / Commlink / Cyberdeck / Notes</h2>"
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"<label>Notes:"
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"<textarea name='datapack_notes' rows='6'></textarea>"
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"<textarea name='datapack_notes' rows='6'>{}</textarea>"
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"</label>"
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"</div>";
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"</div>", valueNotes);
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html += HtmxShCondition("Physical Condition", 18).htmx();
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html += HtmxShCondition("Stun Condition", 12).htmx();
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html += HtmxShItemList("Contacts", cContactsParameters, 6).htmx();
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html += HtmxShItemList("Ranged Weapons", cRangedWeaponsParameters, 7).htmx();
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html += HtmxShItemList("Cyberware and Bioware", cImplantParameters, 7).htmx();
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html += HtmxShItemList("Melee Weapons", cMeleeWeaponParameters, 7).htmx();
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html += HtmxShItemList("Armor", cArmorParamters , 3).htmx();
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html += HtmxShCondition("Physical Condition", 18, data).htmx();
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html += HtmxShCondition("Stun Condition", 12, data).htmx();
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html += HtmxShItemList("Contacts", cContactsParameters, 6, data).htmx();
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html += HtmxShItemList("Ranged Weapons", cRangedWeaponsParameters, 7, data).htmx();
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html += HtmxShItemList("Cyberware and Bioware", cImplantParameters, 9, data).htmx();
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html += HtmxShItemList("Melee Weapons", cMeleeWeaponParameters, 7, data).htmx();
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html += HtmxShItemList("Armor", cArmorParamters , 3, data).htmx();
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html += "</div>";
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html += "<div style='text-align:center'>"
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