update
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@@ -24,6 +24,7 @@
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characterData.NegativeQualities ??= [];
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characterData.PysicalCondition ??= Defaults.PysicalCondition
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characterData.StunCondition ??= Defaults.StunCondition
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characterData.Inventory ??= {};
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characterData.Notes ??= {};
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let selectedDate : any = null // YYYY-MM-DD format
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@@ -371,7 +372,7 @@
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<th>Notes</th>
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<th>Page</th>
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<th></th>
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<th></th> <!-- for remove button -->
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<th></th>
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</tr>
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</thead>
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<tbody>
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@@ -399,7 +400,7 @@
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<th>Quality</th>
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<th>Page</th>
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<th></th>
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<th></th> <!-- for remove button -->
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<th></th>
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</tr>
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</thead>
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<tbody>
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@@ -474,6 +475,34 @@
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</tbody>
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</table>
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<h3>Inventory</h3>
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<table>
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<thead>
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<tr>
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<th>Item</th>
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<th>Quantity</th>
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<th>Notes</th>
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<th>Page</th>
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<th></th>
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<th></th>
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</tr>
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</thead>
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<tbody>
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{#each characterData.Inventory as inventory, i}
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<tr>
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<td><input placeholder="Item" bind:value={characterData.Inventory[i].Item} /></td>
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<td><input type="number" min=1 max=354 bind:value={characterData.NegativeQualities[i].Quantity} /></td>
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<td><input placeholder="Notes" bind:value={characterData.NegativeQualities[i].Notes} /></td>
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<td><input type="number" min=1 max=354 bind:value={characterData.Inventory[i].Page} /></td>
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<td><button on:click={() => viewPage(characterData.Inventory[i].Page)}>View</button></td>
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<td><button class="red-button" on:click={() => remove("Inventory", i)}>X</button></td>
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</tr>
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{/each}
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</tbody>
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</table>
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<button on:click={() => add("Inventory")}>+</button>
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<h2>Notes</h2>
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<div class="notes-controls">
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<select
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@@ -81,6 +81,13 @@ const Armor = {
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Impact: 0
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}
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const Inventory = {
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Item: "",
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Quantity: 1,
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Notes: "",
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Page: 1
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}
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export const Defaults = {
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Info: Info,
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Attributes: Attributes,
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@@ -95,6 +102,7 @@ export const Defaults = {
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PysicalCondition : PysicalCondition,
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StunCondition : StunCondition,
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Armor : Armor,
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Inventory : Inventory,
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}
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